Join our session on June 24th at 4pm with Colleen Macklin, Asi Burak and Benjamin Stokes.
Title: Increasing Social Impact: Tools to Design Across Sectors
Description:
For two years, the GameImpact project investigated sources of failure in articulating game impact. Our first results (published last year) showed the fault lines — especially across sub-fields. Now we introduce and debate several “thinking tools” for executive producers, lead designers and funders. Here are strategies to avoid the holes between research and design, between impact and intention.