Panel at G4C Festival: Increasing Social Impact with Tools to Design Across Sectors

g4c-13fest-smJoin our session on June 24th at 4pm with Colleen Macklin, Asi Burak and Benjamin Stokes.

Title: Increasing Social Impact: Tools to Design Across Sectors


For two years, the GameImpact project investigated sources of failure in articulating game impact. Our first results (published last year) showed the fault lines — especially across sub-fields. Now we introduce and debate several “thinking tools” for executive producers, lead designers and funders. Here are strategies to avoid the holes between research and design, between impact and intention.

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