We are thrilled to announce that chapter two is now available for download. With some neat infographics, “Countering Four Risky Assumptions,” (PDF, 1.2mb) describes concrete steps to reduce the fragmentation in our field. The full report on Impact with Games now includes this new chapter, alongside updates to our initial research based on ideas received over the past year.
The launch for the new chapter officially takes place on April 18th at the G4C-Tribeca Games and Media Summit in NYC.
Each of the “risky assumptions” in this new chapter cuts across disciplines and design practices. They are sneaky, and seem to aggravate the field fragmentation that is described in the main report. But they can be countered. The evidence for these deep assumptions, though well attested by leaders in the field, is often indirect; therefore, this chapter offers careful provocations rather than definitive conclusions.
The publication also highlights some great ideas that emerged from our community, as part of revising the first report (see summary of changes).
We look forward to hearing your thoughts!